This will be the last blog for my passion project "The Rubik's Cube Re-Explored". So to go back in time a bit, my original goals were to improve my average of 12 on a 3x3 Rubik's cube to 15.xx seconds, to become completely colour neutral, and to memorize all of my OLL and PLL algorithms.
I accomplished or almost accomplished all of these goals. I got my average down much lower, but to around the 16.xx range. I memorized ALMOST all of the 57 OLL algorithms and all 21 of the PLL algorithms. I also learned quite a few advanced techniques, most of which I have shared with you on this blog.
I was also reacquainted with the massive online and offline speed cubing community. I'm just realizing this now (after my presentation) but speed cubing relates to the topic of digital dualism which we learned about in my bible class. Digital dualism is the belief that life online and life offline are different separate things. I've discovered that the speed cubing community online and offline are not different things. From what i've experienced online speed cubing community is just a tool to help build relationships or share new discoveries with a larger audience. But the community online is no way separate from the community offline.
I also had some obstacles along the journey of this project. My main obstacle was time restrictions because I had a very busy schedule for the duration of this project. My solution to this obstacle was to set aside a chunk of time before bed dedicated to practice and that seemed to work really well. Another obstacle I had was forgetting algorithms that I had memorized. I overcame this by repeating an algorithm I had memorized that day several more times before I went to sleep. This seemed to really affirm the algorithms in my mind.
So was my passion project successful? In short; yes. I accomplished or almost accomplished every goal I set out to achieve, I learned a LOT and I really discovered the importance of practice. You're not going to really improve at something without lots of practice!
So to end off I guess I'll just say I'm very pleased with the results of this project and I'm very thankful I got the chance to do it.
Showing posts with label Fridrich. Show all posts
Showing posts with label Fridrich. Show all posts
Thursday, January 23, 2014
Project Conclusion..
Wednesday, January 15, 2014
Progress Update
Although I have been keeping you all informed of what I'm learning through my practice, I haven't really shared my progress. So in this post I will try and inform you of what I have accomplished thus far.
What I have been doing to for my project is available on my goals page. I have come close to or accomplished these goals which is good because the project is just about over.
I now can get about a 16.xx colour neutral average of 12 which isn't too far off of my original goal of 15.xx seconds.
I have also memorized nearly all of the 57 OLL algorithms which was a lot of work as well as all 21 of the PLL algorithms. I should be able to finish memorizing all of the OLLs very soon.
So overall I feel as though my work thus far has payed off and I have made a lot of progress in speed cubing. I have learned a ton through my practice sessions and through this I have really come to realize that you can't expect to get good at something without a LOT of practice. Practice is so important!
The main obstacle I had to overcome during this project was time restraints as I had been very busy with school and sports. I overcame this obstacle by setting aside a chunk of time before bed as my practice time which seemed to work very well. I also had a problem were sometimes I would forget an algorithm I had memorized because there are so many. I overcame this by memorizing the algorithm during the day and then before bed repeating it several more times. This seemed to make the algorithms I memorized very concrete in my mind.
What I have been doing to for my project is available on my goals page. I have come close to or accomplished these goals which is good because the project is just about over.
I now can get about a 16.xx colour neutral average of 12 which isn't too far off of my original goal of 15.xx seconds.
I have also memorized nearly all of the 57 OLL algorithms which was a lot of work as well as all 21 of the PLL algorithms. I should be able to finish memorizing all of the OLLs very soon.
So overall I feel as though my work thus far has payed off and I have made a lot of progress in speed cubing. I have learned a ton through my practice sessions and through this I have really come to realize that you can't expect to get good at something without a LOT of practice. Practice is so important!
The main obstacle I had to overcome during this project was time restraints as I had been very busy with school and sports. I overcame this obstacle by setting aside a chunk of time before bed as my practice time which seemed to work very well. I also had a problem were sometimes I would forget an algorithm I had memorized because there are so many. I overcame this by memorizing the algorithm during the day and then before bed repeating it several more times. This seemed to make the algorithms I memorized very concrete in my mind.
Tuesday, January 7, 2014
Dw or d moves in F2L
While in practice, I realized the importance of "Dw" or "d" moves in F2L. Dw and d are the same move, but have different names. Note, a "D" move is different from the moves previously mentioned. The difference can be found on the notation page. Anyways, while in practice I often found my self needing to make a Y rotation and then do a U turn to be able to insert an F2L pair. Well as a speed solver you want to try and make as few Y rotations as possible during a solve. Then I realized that within a d or Dw turn, there is a hidden Y rotation because the middle layer is rotated as well changing the position of the centre pieces. And because the top layer is not rotated along with the middle and bottom, there is also a U rotation made relative to the centre pieces. So basically, a d or Dw turn is basically a Y rotation plus a U rotation. This can be used to substitute for an actual Y and U rotation. This has become incredibly useful during F2L. It allows me to insert pairs that would normally require a slow cumbersome Y rotation very quickly. Here is an example. Normally to solve this case, I would have done a Y rotation, and then a U turn when yellow is in the front.

Then after i had done the Y rotation and U turn I could insert the red yellow pair with an R U R'. However, as I said before Y rotations should be avoided as they are very slow so the Y rotation and U turn can be replaced by a Dw move. This is a lot quicker and allows you to move into the insertion of the pair much quicker.
This tip won't drop your times drastically, but it does come up often enough to make it a useful thing to know.

Then after i had done the Y rotation and U turn I could insert the red yellow pair with an R U R'. However, as I said before Y rotations should be avoided as they are very slow so the Y rotation and U turn can be replaced by a Dw move. This is a lot quicker and allows you to move into the insertion of the pair much quicker.
This tip won't drop your times drastically, but it does come up often enough to make it a useful thing to know.
Tuesday, October 15, 2013
Introduction...
This blog has been created to log my progress for a school project dubbed the "Passion Project." Essentially we, the students pick our own semester long project, something we are "passionate" about. We create our own guidelines and goals in order to create a product or achieve a goal.
My project is to improve my average of 12 on a 3x3 Rubik's cube to 15.xx seconds, to become completely colour neutral, and to memorize all of my OLL and PLL algorithms.
An average of 12 is doing 12 consecutive solves, then averaging out the solves for a final mean, your "average of 12."
When i say colour neutral, that mean being able to start solving the cube from any of the 6 sticker colours (white, yellow, green, blue, red, orange) and not have your times effected in a negative way from this. A majority of cubers start solving the cube from the same colour every time they do a solve and as a result of this, if they were to start with a different colour their time would be much worse because they are not used to it. This is much harder than it sounds and is also a very valuable skill. It is valuable because if you can start your solve from any colour, your chances of getting an easier beginning to your solve is much higher and you should more consistently be able to see into your first F2L pair, assuming you solve with CFOP like myself.
An algorithm when talking about a cube is basically a series of movements that you perform on the cube which gives a consistent, predetermined result.
The method for solving the cube i use is the Fridrich method, created by Jessica Fridrich. It is also commonly referred to as "CFOP" which is an acronym for all of the steps of the Fridrich method, Cross, F2L, OLL, and PLL. I will explain the first two steps in the future but ill quickly cover OLL and PLL now, as they are a part of my project.
OLL stands for orientation of the last layer, which basicly means getting the top colour of the cube all facing up. There are 57 different cases of OLL, therefore 57 different algorithms to be memorized for OLL.
Performing an OLL algorithm turns the cube from something like the first picture, to something like the second picture.
PLL is the last step of CFOP and is done immediately after you are done your OLL. PLL stands for permutation of the last layer, and what it is is an algorithm that moves the oriented pieces of the top layer around into their solved position. It turns the second picture into a solved cube.
Now that you understand what my goals are and what they mean somewhat, it is important to know where i am coming from, what my background in cubing is, etc. So about 2 years ago cubing was my main hobby, it was how i passed most of my free time... you might even call it a passion. At my peak i was at about a high 17 second average of 12. I however became busy and a bit tired of cubing so I began cubing much less, increasing my average to about 20 or 21 seconds. And for you non-cubers out there, a second or two on an average 20 or below is very significant. I am now much worse than i was a long time ago. However I really want to get back into cubing and i saw this project as a perfect opportunity to do so. It's something I'm passionate about and also something in which i will continually challenge myself to improve upon, while enjoying it. I will keep this blog updated with my discoveries as i re-learn old knowledge and come across new knowledge. I have A LOT to learn, and I'm thankful for the opportunity to get to do so in a classroom environment.
If this is so far a jumble of meaningless words don't worry, as this blog progresses I will do my best to explain these terms and help you understand fundemental principles about the steps to solve the cube. There is a lot of general knowledge about cubing that you may need to know if you are new to the hobby. I will do my best to explain these things. Hang in there.
My project is to improve my average of 12 on a 3x3 Rubik's cube to 15.xx seconds, to become completely colour neutral, and to memorize all of my OLL and PLL algorithms.
An average of 12 is doing 12 consecutive solves, then averaging out the solves for a final mean, your "average of 12."
When i say colour neutral, that mean being able to start solving the cube from any of the 6 sticker colours (white, yellow, green, blue, red, orange) and not have your times effected in a negative way from this. A majority of cubers start solving the cube from the same colour every time they do a solve and as a result of this, if they were to start with a different colour their time would be much worse because they are not used to it. This is much harder than it sounds and is also a very valuable skill. It is valuable because if you can start your solve from any colour, your chances of getting an easier beginning to your solve is much higher and you should more consistently be able to see into your first F2L pair, assuming you solve with CFOP like myself.
An algorithm when talking about a cube is basically a series of movements that you perform on the cube which gives a consistent, predetermined result.
The method for solving the cube i use is the Fridrich method, created by Jessica Fridrich. It is also commonly referred to as "CFOP" which is an acronym for all of the steps of the Fridrich method, Cross, F2L, OLL, and PLL. I will explain the first two steps in the future but ill quickly cover OLL and PLL now, as they are a part of my project.
OLL stands for orientation of the last layer, which basicly means getting the top colour of the cube all facing up. There are 57 different cases of OLL, therefore 57 different algorithms to be memorized for OLL.
PLL is the last step of CFOP and is done immediately after you are done your OLL. PLL stands for permutation of the last layer, and what it is is an algorithm that moves the oriented pieces of the top layer around into their solved position. It turns the second picture into a solved cube.
Now that you understand what my goals are and what they mean somewhat, it is important to know where i am coming from, what my background in cubing is, etc. So about 2 years ago cubing was my main hobby, it was how i passed most of my free time... you might even call it a passion. At my peak i was at about a high 17 second average of 12. I however became busy and a bit tired of cubing so I began cubing much less, increasing my average to about 20 or 21 seconds. And for you non-cubers out there, a second or two on an average 20 or below is very significant. I am now much worse than i was a long time ago. However I really want to get back into cubing and i saw this project as a perfect opportunity to do so. It's something I'm passionate about and also something in which i will continually challenge myself to improve upon, while enjoying it. I will keep this blog updated with my discoveries as i re-learn old knowledge and come across new knowledge. I have A LOT to learn, and I'm thankful for the opportunity to get to do so in a classroom environment.
If this is so far a jumble of meaningless words don't worry, as this blog progresses I will do my best to explain these terms and help you understand fundemental principles about the steps to solve the cube. There is a lot of general knowledge about cubing that you may need to know if you are new to the hobby. I will do my best to explain these things. Hang in there.
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