The algorithm for this case is R U R' U R U2 R'
The algorithm would need to be adjusted. This can be done by doing the same set of moves but from a different angle. The algorithm would then look like L U L' U L U2 L'. It would solve the same case but just at a different angle. This saves you turns, therefore time.
Another example can be done with the "Anti-Sune." this case is the inverse of the Sune, Hence the name Anti-Sune. Like the Sune this is also a great algorithm to execute from different angles. The algorithm for this case is R U2 R' U' R U' R'. That algorithm will solve the Anti-Sune only from one angle.
But what if it looked like this?
Well like i said before you could rotate the top layer and then solve it with the algorithm above or you could just execute it from a different angle. The algorithm for this angle would be R' U' R U' R' U2 R.
This can not be done with all algorithms however. Only some are practical because the algorithm at a different angle would be very hard to perform and actually slower than just doing extra turns and performing it like usual. You will have to use your own discretion to see which cases are practical and which are not. I know this is a bit of a nit-picky thing but this technique can help to lower your times just a bit when used wisley,
Well like i said before you could rotate the top layer and then solve it with the algorithm above or you could just execute it from a different angle. The algorithm for this angle would be R' U' R U' R' U2 R.
This can not be done with all algorithms however. Only some are practical because the algorithm at a different angle would be very hard to perform and actually slower than just doing extra turns and performing it like usual. You will have to use your own discretion to see which cases are practical and which are not. I know this is a bit of a nit-picky thing but this technique can help to lower your times just a bit when used wisley,
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